After playing a bit, some suggestions for the nightclub update:
1. Placing a girl on the stage should slow down the progress of her lust meter slightly. This can be used tactically if you have a girl that is close to maxing out but you just need a bit more time for an appropriate customer to become available. The stage is a great idea, I just feel like it's a wasted asset as it doesn't do anything gameplay oriented.
2. The positions of the circuit breakers for the rooms feels a bit rough. They make sense logically but because two of the rooms are upstairs, this makes the upper rooms far more difficult to fix as it puts the rover in a less optimal position. One solution would to be to make the panels directly accessible from the office, but then the rover would serve less of a purpose, which could be an issue. If there were more reasons for the rover to be upstairs it would feel less awkward, but if this were the case I feel it's speed would need to be slightly increased. As it stands, the rover being upstairs is a liability. This just feels rough from a gameplay perspective. Also, some visual indication of a broken panel would help, like sparking or a flashing light.
3. If viable, make Ari's portrait turn angry if picked up while the player is viewing the Diamond room, as a subtle indicator that they are about to make a mistake. Perhaps this could be toggled in the options with the other 'helper' controls for those who don't want an indicator.
I would love a free roam mode. Allowing to see all animations in peace. Would totally be amazing. Including ones in office. Adding death animations in gallery too.
It was a promising game that i liked, but instead of continuing the idea of a security guard or something in that way, you just turned everyone into dirty whores. I would like to hope that this mode will be removed.
I think he means that, previously, their attention was solely focused on the player, attempting to force their way in. Now, we're encouraged to throw them at random people without any effort or resistance.
I will admit, I have also not seen the visual novel either. But as a femdom lover, I can kind of agree with this take.
JUEGAZO, sinceramente como concepto de juego estilo FNAF me parece un buen juego teniendo en cuenta que no deja de ser un juego porno xD. Así que dicho esto, hice serie de la oficina ahora es el momento del club nocturno.
I really liked the update and honestly although it becomes challenging in the last few nights it doesn't seem as complicated as other people say, good job.
You have a plushie in the room that you can squeeze to raise your sanity meter- which you can see lowering on the right of your screen. If it depletes, Ari catches you, so keep squeezing the plushie.
If you already are doing this, be aware that sometimes the Sanity meter rapidly drains out of nowhere, like when Misty knocks at the left door- you basically have to spend most of your time in the office squeezing the plushie every night, only opening cameras once Misty has attacked and an error needs fixing.
Ari is completely based on your sanity meter. Her checking on you is random, however regardless of your meter. If it's below 1/4th while she is checking on you, this causes her to attack based on my experience. Use the plushie on the desk to regain sanity, however keep in mind that rapidly spamming the plush will cause Misty to get angry and attack.
Your best option when using the plush to keep Misty from freaking out is to give it about 3 squeezes, then pause for a few seconds and repeat. Don't panic and just spam the plush.
I believe the plush works the same way as the original did in the Unreal Engine build, only the Heat gauge is not visible. In the original build, every time you squeezed the plush, the heat gauge would rise and if it filled, it the plush would pop. In this version, when the Heat gauge is maxed, Misty triggers. From my experience, this gauge is exponential based on time. Meaning that three slow squeezes is more effective than three fast squeezes, because it actually causes the heat gauge to increase at a slower rate, while still giving similar results. Likewise in this version, squeezing the plush rapidly is more likely to trigger a Misty attack than using slow, steady squeezes to maintain your bar. Keep your squeezes to roughly 3 or 4 at a time, then take a second before doing it again. Doing this should more or less keep Misty from attacking at all, unless her door happens to be open.
Here's a basic guide for the Nightclub if people are confused:
If a room has a lightning bolt, it means the power failed. Use the drone on the box next to the door and do the minigame to fix it. This happens often if you clean a room that doesn't require cleaning, so don't just mash the clean buttons constantly.
If a room as a green lock symbol, check the 4 trash cans on the lower level. There's a racoon messing about in one of them. Use the robot to walk up and kick the trash can to make her leave.
If one of your girls heart meter maxes out, she will eventually come to relieve her stress on you. This costs you time (Which means customers) and usually ends up making all the rest of the girls horny. It also makes them unavailable to customers. This can end up causing a domino effect of not being able to get anything done as they constantly come in to use you. Use the ! buttons on either side of the desk to close the doors if one of them is horny. They will smack the door and reset. Usually. Basically just keep closing the doors every time you come back from the camras until they're all back to normal.
NEVER UNDER ANY CIRCUMSTANCES PUT ARI IN THE TOP RIGHT (Diamond) ROOM. EVER.
General tip: If you get clowns, they are guaranteed to make a mess of the room. I usually try to stuff them into the upper rooms as you can see those symbols from your desk and it's much easier to tell which one needs to be cleaned that way.
Oh, and if you have the time for it, you can click the little white circle rabbit when viewing a room camera to change the angle/position. You can also place a girl on the stage in the main room if you feel like it, but this doesn't do anything useful, gameplay wise.
Here's a tip for remembering the door layout on the ground floor, since you can't see them. Heart is on the right, Clubs is on the left, so: Hear-ight, Cl-eft. That's how I do it, anyway.
Spoilers for last day ahead:
When you 'win' the final day and the 'overtime' starts, you can completely ignore the girls and the rooms. Focus entirely on defusing, all of the girls lust meters will stop rising after this point. The faster a bomb is flashing, the closer it is to detonation, so focus those first.
Thank you! I was having an awful time figuring out which door was which. It almost feels like the map is backwards, but knowing it's Spade/Club Diamond/Heart is helpful. I also had no idea how to unlock locked doors, so super big thanks on the trash can tips!
It took me a bit to figure out the connection as well. The tutorial doesn't really explain the connection between the doors being locked and the racoon being the problem, and on top of that, which trash can she's in is completely random and unrelated to which room gets locked, so it's not straightforward or obvious that she's the one causing the problem at first.
is there a guide somewhere i can look at cause i tired looking around for how to fix the rooms with the green lock on them but i cant figure how to fix it and the thing phone guy tells me to keep an eye on the stage but i never see anything strange to do with the stage
Honestly, this update is incredible, but that 12th night is way too RNG heavy. Got to the end almost and all 4 cameras decided to shut down. Drone moves way too slow to fix them so I couldn't defuse the bomb in time. In fact, that's my main issue with the game, that's persisted for a while now. Extremely difficult doesn't necessarily mean fun, and it feels like both this version and the prior version have thrown in mechanics to the final night without actually thinking about how the player can actually deal with them.
If one camera goes offline on night 12, you don't get a chance to fix it before a bomb falls. From there, you have to make sure all girls are occupied or else you get interrupted and the bomb seemingly blows up immediately, assuming you failed- Mind you, it's now impossible to occupy all of the girls since one camera is offline but the bomb takes higher priority.
Make the bombs less frequent and take longer to explode, and also make it not instantly explode if one of the girls interrupt you defusing it- then it's fair. And speed up the drone- Like, REALLY speed up the drone.
Almost perfect, just wish the game would stop ending with ridiculously difficult and RNG based nights in an attempt to make it challenging, because it sacrifices enjoyability as it currently stands. Other than this huge issue which can be fixed by adding more leeway to the bombs as mentioned., incredible addition to the game, and I look forward to seeing future updates.
Really good update, really liked the nightclub mode. Noticed some bugs which I mentioned on the steam discussions. If everything is gonna be up to this quality I can't wait for what comes next. Also, anyone know what the radio music in the nightclub is? I actually really liked it.
You need to go looking on the camera's. Youll occasionally find tapes on the floor. Click on them to collect them, then finish the night. your gallery will have 1 scene unlocked per tape collected.
Only complaint I really got is that while I'm using the drone I can't really look up, so whenever I went up the wrong stairwell I can't really tell if it was the right one or not and I get softlocked on night 12 since I fall straight through the floor. Other than that no problems.
Well, I'm impressed! There's basically a whole game in this update alone. Visuals are nice, music (well, ditties) are nice, although voices are too quiet and controls aren't tight on mouse/keyboard. The actiony-nature of this chapter is... Different to what I expected, both from this game, and from a Sim Brothel spiritual-successor, but I sure am having fun! If anything, I'm a little sad that this will only be one chapter, because it won't become a game onto itself.
One thing I would defintily suggest, is not rushing players through the tutorial. The part where you start up the drone is basically the ONLY chance you get to figure out half of the room names. Or, if you really don't want to encourage the player to look around, you could put the room names inside of the rooms. Otherwise, the player will basically just wind up cleaning every room at the same time, because there's no consequences if you "clean" a room that's in use.
Having phone guy explain everything a day too late is... An interesting choice. I'm not sure if this is for realism's sake, or if you want to give players the chance to figure things out on their own, but it's a brave choice. Is it a successful choice? Ask someone else.
Seems like other commentors have touched on the drone. The only bug I've had so far is when it falls through the staircases, though it's definitely too slow on later levels. A quick-fix could be just to put all power boxes on the first floor.
I found it a little funny but confusing that I failed night 1. There really should be some kind of explanation on what you are supposed to be doing. Figured it out on my second try.
For (iosMac users) Nightclub is simply just unplayable...
I tried all display, mouse, and control settings to see what makes it smoothest. Security room controls are the smoothest as you use non-game cursor. Once you go in camera-mode the game cursor is just too unresponsive and not smooth to move the girls or customers around. I know this game is best suited for pc users. So this isn't an attack at the Devs. Main issues are just camera mouse, if I could use my own cursor and not the one implemented in cams. I believe it would run much smoother for mac. I am still pleased to see the release of this update and will continue to support. I don't expect fixes for iosmac to be made as windows should be the priority ofc.
Thank you, Developers! As I know many others are enjoying the new content you all created for us.
wonderful update and great story and cutscenes the only big ask i can have is a galary with all scenes inside it like the lewd jumpscares, lewd scenes from nightclub as you see only a couple seconds especially with nightclub!!! and mabey even one day the poses!
After playing several of the builds over the past few years, this game is REALLY bad at actually telling you how to play.
I only really knew how to do the main gameplay (which is now apparently a chapter 2) because that was the only thing present with the least changes in between builds, and because somebody in this comments section explained how to play about two years ago.
Having to rely on external information just to figure out how to play the game is very poor game design. Add in a proper tutorial (even if it is just the most bare-bones list of controls and things to pay attention to) because this just carries the same amount of confusing jank no matter how many times the entire thing is reworked every few months.
i think you're exegerating a bit i didnt have too many problems with the controls and mechanics the game might be subpar when it comes to explaining mechanics but i wouldnt really call it bad a lot of things could use some more explaining but i wouldnt say you need to rely on external info
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Is there a difference between the Itch.io version and the Steam version?
No difference, just 2 different platforms
Thanks
After playing a bit, some suggestions for the nightclub update:
1. Placing a girl on the stage should slow down the progress of her lust meter slightly. This can be used tactically if you have a girl that is close to maxing out but you just need a bit more time for an appropriate customer to become available. The stage is a great idea, I just feel like it's a wasted asset as it doesn't do anything gameplay oriented.
2. The positions of the circuit breakers for the rooms feels a bit rough. They make sense logically but because two of the rooms are upstairs, this makes the upper rooms far more difficult to fix as it puts the rover in a less optimal position. One solution would to be to make the panels directly accessible from the office, but then the rover would serve less of a purpose, which could be an issue. If there were more reasons for the rover to be upstairs it would feel less awkward, but if this were the case I feel it's speed would need to be slightly increased. As it stands, the rover being upstairs is a liability. This just feels rough from a gameplay perspective. Also, some visual indication of a broken panel would help, like sparking or a flashing light.
3. If viable, make Ari's portrait turn angry if picked up while the player is viewing the Diamond room, as a subtle indicator that they are about to make a mistake. Perhaps this could be toggled in the options with the other 'helper' controls for those who don't want an indicator.
I would love a free roam mode. Allowing to see all animations in peace. Would totally be amazing. Including ones in office. Adding death animations in gallery too.
It was a promising game that i liked, but instead of continuing the idea of a security guard or something in that way, you just turned everyone into dirty whores. I would like to hope that this mode will be removed.
You clearly have not seen the visual novel, they are designed so rich dudes will pay to fuck furries.
Also what the fuck you mean "they turned everyone into dirty whores"? They assault you to fuck you in the security room
I think he means that, previously, their attention was solely focused on the player, attempting to force their way in. Now, we're encouraged to throw them at random people without any effort or resistance.
I will admit, I have also not seen the visual novel either. But as a femdom lover, I can kind of agree with this take.
is anybody else gettin stuck on the menu after 7 am
I really liked the update and honestly although it becomes challenging in the last few nights it doesn't seem as complicated as other people say, good job.
in the security room segment ARI keeps beating my butt and i don't know why im keeping up with the valve, robot, and lever any advice
You have a plushie in the room that you can squeeze to raise your sanity meter- which you can see lowering on the right of your screen. If it depletes, Ari catches you, so keep squeezing the plushie.
If you already are doing this, be aware that sometimes the Sanity meter rapidly drains out of nowhere, like when Misty knocks at the left door- you basically have to spend most of your time in the office squeezing the plushie every night, only opening cameras once Misty has attacked and an error needs fixing.
Ari is completely based on your sanity meter. Her checking on you is random, however regardless of your meter. If it's below 1/4th while she is checking on you, this causes her to attack based on my experience. Use the plushie on the desk to regain sanity, however keep in mind that rapidly spamming the plush will cause Misty to get angry and attack.
Your best option when using the plush to keep Misty from freaking out is to give it about 3 squeezes, then pause for a few seconds and repeat. Don't panic and just spam the plush.
I believe the plush works the same way as the original did in the Unreal Engine build, only the Heat gauge is not visible. In the original build, every time you squeezed the plush, the heat gauge would rise and if it filled, it the plush would pop. In this version, when the Heat gauge is maxed, Misty triggers. From my experience, this gauge is exponential based on time. Meaning that three slow squeezes is more effective than three fast squeezes, because it actually causes the heat gauge to increase at a slower rate, while still giving similar results. Likewise in this version, squeezing the plush rapidly is more likely to trigger a Misty attack than using slow, steady squeezes to maintain your bar. Keep your squeezes to roughly 3 or 4 at a time, then take a second before doing it again. Doing this should more or less keep Misty from attacking at all, unless her door happens to be open.
Here's a basic guide for the Nightclub if people are confused:
If a room has a lightning bolt, it means the power failed. Use the drone on the box next to the door and do the minigame to fix it. This happens often if you clean a room that doesn't require cleaning, so don't just mash the clean buttons constantly.
If a room as a green lock symbol, check the 4 trash cans on the lower level. There's a racoon messing about in one of them. Use the robot to walk up and kick the trash can to make her leave.
If one of your girls heart meter maxes out, she will eventually come to relieve her stress on you. This costs you time (Which means customers) and usually ends up making all the rest of the girls horny. It also makes them unavailable to customers. This can end up causing a domino effect of not being able to get anything done as they constantly come in to use you. Use the ! buttons on either side of the desk to close the doors if one of them is horny. They will smack the door and reset. Usually. Basically just keep closing the doors every time you come back from the camras until they're all back to normal.
NEVER UNDER ANY CIRCUMSTANCES PUT ARI IN THE TOP RIGHT (Diamond) ROOM. EVER.
General tip: If you get clowns, they are guaranteed to make a mess of the room. I usually try to stuff them into the upper rooms as you can see those symbols from your desk and it's much easier to tell which one needs to be cleaned that way.
Oh, and if you have the time for it, you can click the little white circle rabbit when viewing a room camera to change the angle/position. You can also place a girl on the stage in the main room if you feel like it, but this doesn't do anything useful, gameplay wise.
Here's a tip for remembering the door layout on the ground floor, since you can't see them. Heart is on the right, Clubs is on the left, so: Hear-ight, Cl-eft. That's how I do it, anyway.
Spoilers for last day ahead:
When you 'win' the final day and the 'overtime' starts, you can completely ignore the girls and the rooms. Focus entirely on defusing, all of the girls lust meters will stop rising after this point. The faster a bomb is flashing, the closer it is to detonation, so focus those first.Thank you! I was having an awful time figuring out which door was which. It almost feels like the map is backwards, but knowing it's Spade/Club Diamond/Heart is helpful. I also had no idea how to unlock locked doors, so super big thanks on the trash can tips!
It took me a bit to figure out the connection as well. The tutorial doesn't really explain the connection between the doors being locked and the racoon being the problem, and on top of that, which trash can she's in is completely random and unrelated to which room gets locked, so it's not straightforward or obvious that she's the one causing the problem at first.
Android version please
hey thats the ULTRAKILL font, VCR OSD Mono!
It would be cool if there was an option to be in nsfw mode, but keep the sfw version of their outfits.
how the fuck do you complete level 4
Epic game so far
is there a guide somewhere i can look at cause i tired looking around for how to fix the rooms with the green lock on them but i cant figure how to fix it and the thing phone guy tells me to keep an eye on the stage but i never see anything strange to do with the stage
there's a racoon in the trashcans that plays music and typing noises you gotta hit it with the drone
I really appreciate the creator for making quality content and not nickle and dime all of its fans with half ass updates.
Honestly, this update is incredible, but that 12th night is way too RNG heavy. Got to the end almost and all 4 cameras decided to shut down. Drone moves way too slow to fix them so I couldn't defuse the bomb in time. In fact, that's my main issue with the game, that's persisted for a while now. Extremely difficult doesn't necessarily mean fun, and it feels like both this version and the prior version have thrown in mechanics to the final night without actually thinking about how the player can actually deal with them.
If one camera goes offline on night 12, you don't get a chance to fix it before a bomb falls. From there, you have to make sure all girls are occupied or else you get interrupted and the bomb seemingly blows up immediately, assuming you failed- Mind you, it's now impossible to occupy all of the girls since one camera is offline but the bomb takes higher priority.
Make the bombs less frequent and take longer to explode, and also make it not instantly explode if one of the girls interrupt you defusing it- then it's fair. And speed up the drone- Like, REALLY speed up the drone.
Almost perfect, just wish the game would stop ending with ridiculously difficult and RNG based nights in an attempt to make it challenging, because it sacrifices enjoyability as it currently stands. Other than this huge issue which can be fixed by adding more leeway to the bombs as mentioned., incredible addition to the game, and I look forward to seeing future updates.
Really good update, really liked the nightclub mode. Noticed some bugs which I mentioned on the steam discussions. If everything is gonna be up to this quality I can't wait for what comes next. Also, anyone know what the radio music in the nightclub is? I actually really liked it.
The menu can't be interacted with after either surviving or dying in the security room level. The night club level works fine.
love the nightclub now i'm gonna hate the wait 5x more for the next update
Any plans to make a waifu with a penis? :)
does someone know how i unlocky the gallery? i ahve finished night 12 from the nightclub and still got nothing on my gallery
You need to go looking on the camera's. Youll occasionally find tapes on the floor. Click on them to collect them, then finish the night. your gallery will have 1 scene unlocked per tape collected.
The music is so good.
Only complaint I really got is that while I'm using the drone I can't really look up, so whenever I went up the wrong stairwell I can't really tell if it was the right one or not and I get softlocked on night 12 since I fall straight through the floor. Other than that no problems.
You can look around using the arrow keys.
does this game have one handed technology
the game can be played with just mouse and arrow keys, so... yeah.
Oddly, the story for this game is intriguing.
XDDDDDD
Well, I'm impressed! There's basically a whole game in this update alone. Visuals are nice, music (well, ditties) are nice, although voices are too quiet and controls aren't tight on mouse/keyboard. The actiony-nature of this chapter is... Different to what I expected, both from this game, and from a Sim Brothel spiritual-successor, but I sure am having fun! If anything, I'm a little sad that this will only be one chapter, because it won't become a game onto itself.
One thing I would defintily suggest, is not rushing players through the tutorial. The part where you start up the drone is basically the ONLY chance you get to figure out half of the room names. Or, if you really don't want to encourage the player to look around, you could put the room names inside of the rooms. Otherwise, the player will basically just wind up cleaning every room at the same time, because there's no consequences if you "clean" a room that's in use.
Having phone guy explain everything a day too late is... An interesting choice. I'm not sure if this is for realism's sake, or if you want to give players the chance to figure things out on their own, but it's a brave choice. Is it a successful choice? Ask someone else.
Seems like other commentors have touched on the drone. The only bug I've had so far is when it falls through the staircases, though it's definitely too slow on later levels. A quick-fix could be just to put all power boxes on the first floor.
Online scoreboard when? :D
I found it a little funny but confusing that I failed night 1. There really should be some kind of explanation on what you are supposed to be doing. Figured it out on my second try.
So does anyone know how Ari works in Nightclub mode? I keep seeing gold customers want to have her sent their way, but they end up dead everytime.
Never put Ari in the diamond room as she will kill who ever you but in there with her.
Dont put ARI in Diamond room. the MOONLIGHT in the room transforms her into her EVIL counterpart (seen in N12 of Security)
how do you unlock the gallary
You have to find the VHS tapes scattered throughout the cameras in the Admin map. They spawn randomly.
thank you
May I ask how to unlock the Steam version gallery
Где блин написаны их имена?
Do I have to make a new purchase every time there is a price increase
you don’t it should be in your downloads
Damn, got to night 12 did the 1st part but p2 is way to hard or im to slow for it
For (iosMac users) Nightclub is simply just unplayable...
I tried all display, mouse, and control settings to see what makes it smoothest. Security room controls are the smoothest as you use non-game cursor. Once you go in camera-mode the game cursor is just too unresponsive and not smooth to move the girls or customers around. I know this game is best suited for pc users. So this isn't an attack at the Devs. Main issues are just camera mouse, if I could use my own cursor and not the one implemented in cams. I believe it would run much smoother for mac. I am still pleased to see the release of this update and will continue to support. I don't expect fixes for iosmac to be made as windows should be the priority ofc.
Thank you, Developers! As I know many others are enjoying the new content you all created for us.
wonderful update and great story and cutscenes the only big ask i can have is a galary with all scenes inside it like the lewd jumpscares, lewd scenes from nightclub as you see only a couple seconds especially with nightclub!!! and mabey even one day the poses!
aye would be dope if we had all the scenes in the gallery i'd also make the nightclub scenes infinite but skippable instead of the 5sec clips
After playing several of the builds over the past few years, this game is REALLY bad at actually telling you how to play.
I only really knew how to do the main gameplay (which is now apparently a chapter 2) because that was the only thing present with the least changes in between builds, and because somebody in this comments section explained how to play about two years ago.
Having to rely on external information just to figure out how to play the game is very poor game design. Add in a proper tutorial (even if it is just the most bare-bones list of controls and things to pay attention to) because this just carries the same amount of confusing jank no matter how many times the entire thing is reworked every few months.
i think you're exegerating a bit i didnt have too many problems with the controls and mechanics the game might be subpar when it comes to explaining mechanics but i wouldnt really call it bad a lot of things could use some more explaining but i wouldnt say you need to rely on external info
how unlock gallery