Ok the boss of the arcade is none other than sammy herself, i did not see that coming not to mention looking like one of the characters of Alice in wonderland.
I thought it would be misty or kass. Gooner sammy look like shadow of the original Sammy don't u agree everyone? Monsterbox since I don't have a computer but I can watch the updates unfold and looking forward what's gonna happen.
Monsterbox are thinking about phase 2 of the arcade boss?
Well, cutscene context point at phase 2 and 86% arcade completition point at one more night. Some people speculated that it for max mode in custom night, but it will be too diabolical.
so on the first parry phase I got this bug where I kinda followed glitchy sammy or whatever her name is around the map, she went to my door and then i was able to die.
Extremely satisfied with this game's gameplay loop and aesthetics, you must've been asked multiple times so I apologize, but do you have any plans of creating a sort of endless, high-score mode, or even custom-night? The nights already have great randomization to them, but something formally added would help those who want to continue mastering the game's mechanics' experience. Thank you and those who contributed to the overall product of the game!
I beat the boss but died at the cutscene from a sneaky final parry...
I made it the whole night without ever having to do a corruption challenge
but here's what I learned:
At the start of the night wait for one or two goons to use your magic ability on then go to the arcade camera and grab the coin with the skull on it. It will double your corruption but after a few second set it to zero. After that there's only four cameras you need to focus on, the three by each doorway and the back generator (only for energy resupply). For the goons as long as its just them at the door just keep the door closed they cant get in. Only get rid of them if there's a character that can open a door in the same hallway. You can comfortably keep two doors closed without your energy draining too fast but the generator make it easy to recharged. For Nile keep her door closed even when she's knocking and only open it and reset her when you are absolutely certain your hallway is clear and you have the energy. Overall its just a balance of keeping the goons stalled at the doors for as long as you can. RNG dose play a pretty big role in this like when dealing with Nile ide get two back to back parry's and spend triple time staring at her which either let Sammy or the goons in. Also i kept getting a bug where despite me dealing with Poppi bomb id still get and explosion and die to her. Also the goons messing with the door controls raises your corruption so id get too many of those and enter the tentacles phase and at that point it was just game over.
So Summarize tips:
Kill a goon then take skull coin in arcade
Only focus on doorway cams and generator cam
Stall goons with closed doors
Only get rid of goons when a door opener is with them
Keep Nile stalled until safe to reset her
If a goon is with Sammy, Poppi, or Ari just keep the door closed
Hi love the game own it on steam. I was just wondering what is what is inheat first nights?and in the gallery will you be adding the old sex scenes from previous versions. Thank you for all the hard work
It would seem like my save was erased somehow... is there anyway to unlock everything quickly? I rather not play through the whole game a third time just to do the new stuff
I feel like corruption level goes up way too fast for dealilng with shadowy figures. I've rarely used any coin powers throughout my playthrough of the arcade.
Better in-game help for Arcade would go a long way to reduce complaints about the difficulty. It loosely explains what a couple of the power-up buttons do, but not most of them. It makes no attempt to explain to you need to use the crane game to deal with Nile, etc. Just a little bit of information would go a long way to easing problems.
My Rant for how to deal with Arcade Night enemies:
As someone who had went though multiple times over 1 rng mistake I will list my experience in dealing with these lovely ladies lol. I WILL NOT put down how to deal with Night 6 as that is an experience and i want people to experience it. I will however include tips from my gameplay on what i did to get to there on the bottom.
Normal:
Sammy (Normal): Sammy in her normal form can be let in without any issue. She will reduce the amount of corruption you have from using psych.
Sammy (Evil): Sammy in her glitch form can't NOT be let in unless you want a game over. She can be tell if she momentary glitch on the camera; Another factor is her eyes are wrong but that could be the lighting. lol
Poppi: Poppi in her normal form is not an threat you have to take seriously. She will momentarily blind you if she get into your office.
Poppi (Bomb): Poppi with an bomb is however a threat. DO NOT LET HER GET TO YOUR OFFICE; It will end in an game over . You can prevent her from using it by using your psyche on her however if she around a crowd she can wipe out a good chunk of them.
Nile: Nile is pretty constant really; She must be stopped with a door but once she knock she can be let in. You have to keep an eye on her to disappear.
Misty: Misty will charge into your office at random interval and you need to parry her. Its not hard. Like at all. I think it has to do with the door but i don't care.
Ari: Ari will just chill around the camera. When she is around you can not used your psyche abilities around her otherwise you will get an game over.
GOONS SAMMY: Goons are your first introduction to glitched enemies. These goons will appear out of nowhere and try to wander into your office. Using your psyche can stop them. OR YOU CAN USE THE DOOR TO STOP THEM. GOD DAMN IT MONSTERBOX!!!
Maddie: Maddie will wander around until she wander into your office which she would offer initially helpful tips to warn you of threats. In the later night she became more of a burden because she leave the door open.
Night club Variants:
Sammy: Sammy will take up your time and energy if you let her in. So you have to plan around it however she is otherwise not a threat so you don't have to close the door on her. I don't have any other information as i didn't really try and stop her.
Poppi: Poppi will try to blow you up with random bombs around the map but its an simple minigame but it takes time.
Nile: Nile on the other hand is in your office. She will occasionally demand tributes from the crane game. Good tip for the crane is to keep an eye on the shadow to accurate grab the object.
Ari: Ari is however an actual threat. Occasionally through out the level, there will be blue orb shaped object floating around. Click on them to make them disappear. If she is in an room with orb she goes into her frenzy mode after a few seconds. Which then she will head to your office. I do not know if you can keep her at bay. BUT you can explode her to reset her back to her prior form.
Misty: Same as the Original, I literally never had an problem with her. So i can't really write about her.
Maddie is this form is literally gambling. Her card can range from helpful, harmful, to an nice game over really. You can safely close the door on her without any consequence or you can be gambling and takes her cards.
Kass is probably during the early night to be a nothing burger. HOWEVER, In later night she can drain the energy fast so you have to be quick to get rid of her. Or you can just be good at the generator game lol.
ARCADE VARIANTS:
Sammy 64: Annoying to deal with. She does an audio cue whenever she appears and will try and rush you usually from the left or right side. You have to close the door. You can hear her when she close.
SAMMY, POPPI, MISTY and ARI: All of these lovely ladies are in the arcade so you don't have to worry about finding them. However, They CAN and WILL attack you if you don't pay attention to them. How to prevent this is to play their minigame once they change their usual animation. This can range from simple games to timewasters.
Nile: Nile is usually sitting in the cafetoria to Bar?(I don't know what it is really). She got a meter that fills if you are watching her and depletes if you don't. If you use your Psyche on her, you can turbo charge the bar but watch out! if you overcharge her or let it deplete she will rush you and trigger an game over!
Special/Later nights:
Mad Hatter: A strange Poppi, She lord over the clock in the room. You must keep an eye on it at all times. Once the clock hits 6 and you are present. It will reset. HOWEVER, If you are late. Something happens; I do not live long enough to find out. You can manually reset the clock by killing strange hearts around the map. Causing it to reset back to normal.
Prinny: Prinny is among the enemies that i have otherwise NO idea what she does. I think she raise or decrease the enemies levels? Honestly i have absolute no clue what she does. BUT she also cover up audio cue with how often she trigger so yeah. Just keep an eye instead of relying on your ears.
Kass: Kass in this form would random travel around the map. After which she will built random invention that will hind you in some way? The most often invention I encounter was a drone that slowly deplete the vents HP. Just click on it to destroy it and be on your way.
Final thoughts/tips:
Honestly this was an lot of fun and was very challenging. I like the way some enemies worked and i really did have fun. THE BIGGEST ISSUE IS THE LACK OF INFORMATION ON HOW TO DEAL WITH THEM.
if you made it to the end for tips. i only have a few that really make sense if you read this lol.
1. If you keep the door on the right close. the GOONS will walk up and bang on it and if you zap the other on the left and back you can save psyche.
2. the rooms you need to pay attention in early game is the rooms to your left, right, and back of you. When special enemies comes around, you need to keep an eye out for those areas.
3. The 3 fuse location: The generator, arcade, and the crane room.
Tip about NC Sammy - if you don't let her enter in your office, then she leaves, but meter above her head start raising. When meter is full and you don't let her enter - she force door open and you get game over. Tip NC Maddie - actually around her card, you can accidentaly pull Sex card, which lead to game over. Fully RNG. Tip on Prinny - actually she boost or lower your corruption meter. Tip on Kass (marked as SC) - she has 3 inventions: station that send drone to deplet vent HP, crystal that drain your energy and green gates, that work as respawn point for girls(didn't actualy checked this, because I barely used coins).
Will the character we play also have a voice actor and will he have a face not a paper face. (Sorry if you don't understand what I'm saying. I struggle asking questions on text.)
Seeing the discourse surrounding Arcade mode, I figured I would compile a good few ideas I've had that might make it less frustrating.
-Clean up the keyboard controls. Why do Shift and S both pull up the camera? Why do I need to reach all the way over to B just to turn around? Making S be the turnaround button and allowing us to simply turn left and right to face the reverse door would make this far more user-friendly. Heck, we can backport this new layout to the other modes too.
-In the prep screen for the non-custom nights, show a handful of ping tokens with a short description of each one. Night 1 could simply be a recap of the ones you used in the tutorial, but each night would explain a new list of them. A big reason why we never use the tokens is simply that we have no idea what they're good for--especially since most of them don't have an immediately noticeable effect. We should still be free to experiment, of course, but this would save the player a lot of headache in learning the mode. To go along with this, add a voice line at the end of the tutorial that justifies why you don't just have all the info right away, since your mental stowaway clearly knows all of them.
-Clean up Sammy 64's cue to be more speaker-friendly. The stereo aspect of her music currently only really works for headphone users, and even then it's nearly impossible to tell whether she's going to the left or reverse door, since her sprinting route to get to each one is nearly identical.
-Add warning sound cues and voice lines for a lot of timed events, before they become lethal. The Arcade girls in particular would benefit from this, since they each have a long winddown before they attack you.
-Move some of the ping tokens to not be behind the map at any camera angle. I can't tell you how many times I've accidentally wasted the bar's lure token while trying to reach another room.
-Add icons to the map rooms. A "YOU" icon in the office would help players get their bearings at the start of the mode, and icons marking temporary token effects in any given room would help to keep track of what's going on. Also, having a warning sign on any rooms that require immediate attention would do wonders for managing your time--things like pointing out the claw game for NC Nile, the moon orb's current location for NC Ari, a color-changing marker for Arcade Nile's current spot, and rough locations for corruption that needs clearing.
-Add a grace period for most threats while performing any time-consuming events. This can get shorter at higher difficulties, but it's definitely one of the sticking points for the main run's difficulty.
-Improve the more misleading descriptions for the girls. SO Nile in particular doesn't mention that you need to stare at her when you let her in, leading to a lot of confusing game overs.
-Add a way to reduce corruption before it maxes out. I feel like the simplest way to do this is if you're just "playing by the rules", fending off the girls' attacks the intended way. Corruption costs for various actions may need to be adjusted for this, but it would make it feel more like a resource to manage and less like a punishment for defending yourself.
This project has got way bigger then what it started as. LOVE the style this game is going for, great music choices and the like also OML the 'dating' in this game is peak Poppi Chap 1 is crazy props to the devs working on this!
To be completely honest, the Arcade, especially both nights 3 and 6, have been an exercise in frustration.
Night 3 due to having to juggle multiple time consuming minigames where you can get killed by any of the characters who are still waiting on their game to be beaten while you're stuck working on one (sometimes by the person whose minigame you're trying to clear), Sammy 64 being pretty much unpredictable unless you get lucky and spot which direction she's coming from, all while trying to keep Nile from killing you.
Night 6, however, is kind of the end result of a lot of things being either too RNG, poor explanations, and the corruption mechanic being way too damning. I've lost a good number of runs due to Nile, either because I'm distracted by trying to keep something else from killing me, or because I'm stuck having to watch her for too long that something else comes into the room and kills me, sometimes a goon Sammie that just jumped into the room she's currently in. The corruption mechanic also tends to completely break any run if you wind up maxing it out, which is going to happen inevitably due to having to delete the goon Sammies as they come up to the office doors, and when it does, there's not a lot you can do. Barring getting completely lucky and finding all the tentacles in the first few seconds (assuming you even get them instead of that bird, that's another thing), you're stuck combing through way too many rooms in the hopes of tracking them all down before, again, something else gets to the room and kills you because you can't respond to it. The bird is the same issue, only made worse by the fact you need to find it twice in randomly scrambled rooms thereby eating even more time but leaving you doubly defenseless because now you can't respond to any incoming threats at all due to not knowing which rooms are the ones adjacent to the office. There either needs to be some way to identify the right areas to find these issues to help you track them down as quickly as possible, or some means of reducing corruption before it becomes too unmanageable.
Another notable issue is the fact that the tokens are left mostly unexplained, making them borderline useless and, in the case of corruption, more hindrance than help. I'd really, really appreciate some sort of table that explains their effects. Lastly, while I had managed to get past the levels with Nightclub Ari before the patch fixed her, she also suffers from the same issue as dealing with the corruption mechanic. Even if I get lucky and catch the sound cue that she's transforming, that doesn't help if I can't figure out where fast enough to stop it, so although due to the fact I have yet to deal with the aftermath of said transformation, I don't know how I'd be able to deal with her gimmick beyond simply jumping room to room and deleting any of the blue orbs I see, which just adds to the already high number of tasks I have to juggle.
Beyond all that though, I've actually really liked the Arcade update so far. It's been fun, if frustratingly challenging at times, and I'm hoping I can manage to clear it soon, but so far RNG has not been kind. Looking forward to more content in the future, keep up the great work!
Ok so how I dealt with Sammy 64 is to listen which direction her music is coming from(easy to do with headphones) and close the respective door. Sometimes it won't start off with her music in a certain direction but it'll slowly start shifting there. So basically turn that surround sound on 😂
After finally beating Night Five and making it to the boss level, my critiques remain. Like, I have finally figured out how to do most of the girls, but the amount just feels insane for any night.
I thought night five was bad, and even though it was, the Boss Level feels worse, since you get pulled out of the cameras whenever Cheshire Cat Sammy, which is what I'm calling her, jumps out of the screen in the office, and you need to parry. Now that's not hard, but that causes issues when Sammy Goons are either at one, two or ALL three of the doors, since you can't close them out, you need to click on them with the ping. But that fills up the corruption meter, and if that goes full you then have to focus on trying to find either the eye bird thing or destroy all the tentacles. It isn't helped that the doors stop working if the tentacles appear, so any threats you need to keep out via the door, like Security Poppi or Security Sammy, can just insta-kill you. I feel like an indicator for where the tentacles or where the eye bird is would make it far more enjoyable to do any of the nights or even the boss level, because you can't waste time going through EVERY camera just to end up dying to a threat anyways because you can't close the door or because you're too busy looking through the cameras to fix the corruption meter thing. And to top all of that, the fact you start with the corruption meter halfway whenever the Boss Level starts makes it even more unfun to play, especially if you get bad RNG.
I need to stress this, I do think the Arcade is a unique concept, and it can be fun, but the difficulty will definitely push a few players away or even discourage them from trying to 100% Arcade, due to the fact that the difficulty spike compared to previous levels is far more insane.
I feel like the main problem comes down to just how much is in the Arcade to begin with. It's really cool and I do think a difficult level is fine to have, but the sheer amount of things you have to do and keep track of makes it more stressful than fun. Even then, the in game instructions for the girls are so vague that it really feels like its just trial and error until you figure the girls out. Add on to all of that that you need to manage corruption, your energy, the health of other items, fuse boxes, all while keeping track of every girl and the goons and it just makes the nights feel very overwhelming compared to the other two levels.
That's definitely the issue I've been having. Its fun and unique, but the amount of girls and thus, stuff to focus on is insanely difficult. The boss level really suffers from this because, as mentioned, the corruption meter gets filled halfway, and when you have goons outside your doors, you have to destroy them with the ping ability, which further fills the corruption meter. If the goons weren't there it'd likely feel somewhat better, but even then, the mechanics of some of the girls in all the levels forces you to focus on one thing, and depending on your RNG, you could end up being attacked from all three doors by other girls and end up dying because your busy trying to deal with corruption or something else. It boils down to being a heavily stressful mode all around, and if RNG is bad, you end up dying and losing a lot of progress. Hell, I think making the boss level have checkpoints at the hours Cheshire Cat Sammy jumpscares the player in the office of the Arcade would definitely help a slight bit. Obviously if you exit the level or close the game you'd have to start over, but it would make the Boss Level at least a little better, since I can get close to the ending hour of ten, but end up getting rushed by multiple characters and dying because I didn't look at Nile or I didn't close the door on Sammy or I didn't get rid of the goons, etc.
Arcade is a bit crowded, not gonna lie. Maybe limit the amount going on by the night, to give the player a much better chance to learn what does what past the tutorial. The little bit of text given before you start the levels is also extremely vague, making it really hard to figure out what to do about specific girls. This all leads to the Arcade being very overwhelming, it's alright for the level to be hard, but that difficulty needs to also feel fair and as it is currently presented, it seriously doesn't feel fair or on the same level when compared to either Night Club or Security Office's difficulty.
Thanks to the Nightclub bugs being fixed and making it so the Arcade mode is finally playable, so far I find it fun and challenging.
However, my one critique is that the tips are worded... weirdly. I don't know if I'm doing something wrong but Security Nile is very confusing to me due to the fact that the description/tips aren't clear. If she gets to the office, is she an insta-kill or is there something I'm missing to stop her from reaching the office? Aside from her, I haven't had much difficulty with the other characters.
EDIT: Like it says that I have to let her in, and I do that, and she kills me. If I don't let her in, she kills me, so that's what's got me confused. I have been stuck on night five because of me not understanding her, and its been infuriating trying to trial and error the night, because nothing I do works. I don't even think I've managed to get past hour 1 in a single attempt of night five so far due to RNG. Its fun, and I like a bit of a challenge, but Arcade feels a bit too difficult currently.
I don't dislike the challenge Arcade provides, as the previous nights in the arcade were fun, but night five continues to be very unfun. I don't wanna sound like I'm whining, I think this is a good update and it is fun. The earlier modes, like Security Office and Nightclub had a bit of challenge to them, but they weren't heavily RNG-based. Arcade on the other hand seems to be entirely RNG-based, unless I'm just bad, which is probably the main thing holding me back. It seems that the only way to counter Security Nile is to use the nuke in the arcade, but that heavily fills the corruption meter, and that doesn't seem like the actual solution.
I don't know if the game requires me to use the ping mechanic the more the nights go on, as I managed to get to night five of the Arcade by barely using that ability. Again, I think Arcade provides a decent challenge, but I'm more of a casual gamer, and the Arcade mode is definitely not casual-friendly. I don't want to use the Unlock All feature solely to "beat" the Arcade mode, I like a bit of a challenge, but again, this is very difficult. I don't know if anyone else has suffered as I have, I'm sure people have already 100%ed Arcade mode, so I just have to admit that I'm probably not that good at this mode, since I am very bad at multi-tasking, and Arcade definitely seems to make you focus on multiple things at once.
Apologies for the long rant and multiple repeats in my sentences. I just wanna end this by saying I do think this is a good update, and I do think Arcade mode was a good addition, it is fun despite my gripes and issues with what is likely just a skill issue on my end. I'm sure my complaints and complaints from other players will be addressed in patches/hotfixes that reduce the difficulty of the Arcade mode.
If anyone is struggling with Sammy 64, when you hear her voice line, close all of your doors. Keep them closed until you hear her second voice line. Keep watch on your power and you should be able to pass the night if you keep an eye on the arcade machines and Nile.
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Hi, quick question. If we bought the game on itch.io long before it was released on Steam, do we also get the Steam version?
Or do we need to ask for a key in the Discord server?
Or is there nothing that can be done and we have to buy the Steam version separately?
I’m asking because it’s kind of annoying to manually download every update and lose previous progress.
You've been losing progress? What os are you on
Windows 11 home
how do i get the item for Nile when she ask for one?
The claw machine, also pay attention to the shadow of the claw so you grab an item
version 4.0.4! there is a bug in arcade boss! why do many people come to the right, left, and back, and few people come
Am I the only one who mistakenly thought Cheshire Sammy was named after the city in England?
Arcade is great! Add some more looped sex animations and we're golden :)
So can we still buy adult games on itch? I'm still seeing them including the buying option.
"Support this game at or above a special price point to receive something exclusive."
What price point, and what exclusive thing(s) or material(s) are being referred to here?
Ok the boss of the arcade is none other than sammy herself, i did not see that coming not to mention looking like one of the characters of Alice in wonderland.
I thought it would be misty or kass. Gooner sammy look like shadow of the original Sammy don't u agree everyone? Monsterbox since I don't have a computer but I can watch the updates unfold and looking forward what's gonna happen.
Monsterbox are thinking about phase 2 of the arcade boss?
Well, cutscene context point at phase 2 and 86% arcade completition point at one more night. Some people speculated that it for max mode in custom night, but it will be too diabolical.
Question before I hit the almighty "Unlock All" button, does the arcade mode have its own gallery that unlocks with it?
oh well,i can presume that i beat the game before the nerf at night 3 and night 5, but seriously, night 3 was really a hell to pass
so on the first parry phase I got this bug where I kinda followed glitchy sammy or whatever her name is around the map, she went to my door and then i was able to die.
Is there ever going to be a android version?
Or a free version?
Extremely satisfied with this game's gameplay loop and aesthetics, you must've been asked multiple times so I apologize, but do you have any plans of creating a sort of endless, high-score mode, or even custom-night? The nights already have great randomization to them, but something formally added would help those who want to continue mastering the game's mechanics' experience. Thank you and those who contributed to the overall product of the game!
BOSS BATTLE GUIDE:
I beat the boss but died at the cutscene from a sneaky final parry...
I made it the whole night without ever having to do a corruption challenge
but here's what I learned:
At the start of the night wait for one or two goons to use your magic ability on then go to the arcade camera and grab the coin with the skull on it. It will double your corruption but after a few second set it to zero. After that there's only four cameras you need to focus on, the three by each doorway and the back generator (only for energy resupply). For the goons as long as its just them at the door just keep the door closed they cant get in. Only get rid of them if there's a character that can open a door in the same hallway. You can comfortably keep two doors closed without your energy draining too fast but the generator make it easy to recharged. For Nile keep her door closed even when she's knocking and only open it and reset her when you are absolutely certain your hallway is clear and you have the energy. Overall its just a balance of keeping the goons stalled at the doors for as long as you can. RNG dose play a pretty big role in this like when dealing with Nile ide get two back to back parry's and spend triple time staring at her which either let Sammy or the goons in. Also i kept getting a bug where despite me dealing with Poppi bomb id still get and explosion and die to her. Also the goons messing with the door controls raises your corruption so id get too many of those and enter the tentacles phase and at that point it was just game over.
So Summarize tips:
Kill a goon then take skull coin in arcade
Only focus on doorway cams and generator cam
Stall goons with closed doors
Only get rid of goons when a door opener is with them
Keep Nile stalled until safe to reset her
If a goon is with Sammy, Poppi, or Ari just keep the door closed
Balance keeping two doors closed
Hi love the game own it on steam. I was just wondering what is what is inheat first nights?and in the gallery will you be adding the old sex scenes from previous versions. Thank you for all the hard work
i asked this before but idk if i got an answer but do those on itch get steam keys or do we have to purchase the steam version?
It would seem like my save was erased somehow... is there anyway to unlock everything quickly? I rather not play through the whole game a third time just to do the new stuff
There's an "Unlock everything" button in the settings
Really? Sweet
In the new Bugfix+Balancing on Dec 22; also makes all the security office afterscenes blackscreens.
I feel like corruption level goes up way too fast for dealilng with shadowy figures. I've rarely used any coin powers throughout my playthrough of the arcade.
Better in-game help for Arcade would go a long way to reduce complaints about the difficulty. It loosely explains what a couple of the power-up buttons do, but not most of them. It makes no attempt to explain to you need to use the crane game to deal with Nile, etc. Just a little bit of information would go a long way to easing problems.
My Rant for how to deal with Arcade Night enemies:
As someone who had went though multiple times over 1 rng mistake I will list my experience in dealing with these lovely ladies lol. I WILL NOT put down how to deal with Night 6 as that is an experience and i want people to experience it. I will however include tips from my gameplay on what i did to get to there on the bottom.
Normal:
Sammy (Normal): Sammy in her normal form can be let in without any issue. She will reduce the amount of corruption you have from using psych.
Sammy (Evil): Sammy in her glitch form can't NOT be let in unless you want a game over. She can be tell if she momentary glitch on the camera; Another factor is her eyes are wrong but that could be the lighting. lol
Poppi: Poppi in her normal form is not an threat you have to take seriously. She will momentarily blind you if she get into your office.
Poppi (Bomb): Poppi with an bomb is however a threat. DO NOT LET HER GET TO YOUR OFFICE; It will end in an game over . You can prevent her from using it by using your psyche on her however if she around a crowd she can wipe out a good chunk of them.
Nile: Nile is pretty constant really; She must be stopped with a door but once she knock she can be let in. You have to keep an eye on her to disappear.
Misty: Misty will charge into your office at random interval and you need to parry her. Its not hard. Like at all. I think it has to do with the door but i don't care.
Ari: Ari will just chill around the camera. When she is around you can not used your psyche abilities around her otherwise you will get an game over.
GOONS SAMMY: Goons are your first introduction to glitched enemies. These goons will appear out of nowhere and try to wander into your office. Using your psyche can stop them. OR YOU CAN USE THE DOOR TO STOP THEM. GOD DAMN IT MONSTERBOX!!!
Maddie: Maddie will wander around until she wander into your office which she would offer initially helpful tips to warn you of threats. In the later night she became more of a burden because she leave the door open.
Night club Variants:
Sammy: Sammy will take up your time and energy if you let her in. So you have to plan around it however she is otherwise not a threat so you don't have to close the door on her. I don't have any other information as i didn't really try and stop her.
Poppi: Poppi will try to blow you up with random bombs around the map but its an simple minigame but it takes time.
Nile: Nile on the other hand is in your office. She will occasionally demand tributes from the crane game. Good tip for the crane is to keep an eye on the shadow to accurate grab the object.
Ari: Ari is however an actual threat. Occasionally through out the level, there will be blue orb shaped object floating around. Click on them to make them disappear. If she is in an room with orb she goes into her frenzy mode after a few seconds. Which then she will head to your office. I do not know if you can keep her at bay. BUT you can explode her to reset her back to her prior form.
Misty: Same as the Original, I literally never had an problem with her. So i can't really write about her.
Maddie is this form is literally gambling. Her card can range from helpful, harmful, to an nice game over really. You can safely close the door on her without any consequence or you can be gambling and takes her cards.
Kass is probably during the early night to be a nothing burger. HOWEVER, In later night she can drain the energy fast so you have to be quick to get rid of her. Or you can just be good at the generator game lol.
ARCADE VARIANTS:
Sammy 64: Annoying to deal with. She does an audio cue whenever she appears and will try and rush you usually from the left or right side. You have to close the door. You can hear her when she close.
SAMMY, POPPI, MISTY and ARI: All of these lovely ladies are in the arcade so you don't have to worry about finding them. However, They CAN and WILL attack you if you don't pay attention to them. How to prevent this is to play their minigame once they change their usual animation. This can range from simple games to timewasters.
Nile: Nile is usually sitting in the cafetoria to Bar?(I don't know what it is really). She got a meter that fills if you are watching her and depletes if you don't. If you use your Psyche on her, you can turbo charge the bar but watch out! if you overcharge her or let it deplete she will rush you and trigger an game over!
Special/Later nights:
Mad Hatter: A strange Poppi, She lord over the clock in the room. You must keep an eye on it at all times. Once the clock hits 6 and you are present. It will reset. HOWEVER, If you are late. Something happens; I do not live long enough to find out. You can manually reset the clock by killing strange hearts around the map. Causing it to reset back to normal.
Prinny: Prinny is among the enemies that i have otherwise NO idea what she does. I think she raise or decrease the enemies levels? Honestly i have absolute no clue what she does. BUT she also cover up audio cue with how often she trigger so yeah. Just keep an eye instead of relying on your ears.
Kass: Kass in this form would random travel around the map. After which she will built random invention that will hind you in some way? The most often invention I encounter was a drone that slowly deplete the vents HP. Just click on it to destroy it and be on your way.
Final thoughts/tips:
Honestly this was an lot of fun and was very challenging. I like the way some enemies worked and i really did have fun. THE BIGGEST ISSUE IS THE LACK OF INFORMATION ON HOW TO DEAL WITH THEM.
if you made it to the end for tips. i only have a few that really make sense if you read this lol.
1. If you keep the door on the right close. the GOONS will walk up and bang on it and if you zap the other on the left and back you can save psyche.
2. the rooms you need to pay attention in early game is the rooms to your left, right, and back of you. When special enemies comes around, you need to keep an eye out for those areas.
3. The 3 fuse location: The generator, arcade, and the crane room.
Little note on regular Nile, you don't even have to close the door on her, just look at her when she enters the room
Tip about NC Sammy - if you don't let her enter in your office, then she leaves, but meter above her head start raising. When meter is full and you don't let her enter - she force door open and you get game over. Tip NC Maddie - actually around her card, you can accidentaly pull Sex card, which lead to game over. Fully RNG. Tip on Prinny - actually she boost or lower your corruption meter. Tip on Kass (marked as SC) - she has 3 inventions: station that send drone to deplet vent HP, crystal that drain your energy and green gates, that work as respawn point for girls(didn't actualy checked this, because I barely used coins).
Will the character we play also have a voice actor and will he have a face not a paper face. (Sorry if you don't understand what I'm saying. I struggle asking questions on text.)
I prefer this character to be a self insert
Seeing the discourse surrounding Arcade mode, I figured I would compile a good few ideas I've had that might make it less frustrating.
-Clean up the keyboard controls. Why do Shift and S both pull up the camera? Why do I need to reach all the way over to B just to turn around? Making S be the turnaround button and allowing us to simply turn left and right to face the reverse door would make this far more user-friendly. Heck, we can backport this new layout to the other modes too.
-In the prep screen for the non-custom nights, show a handful of ping tokens with a short description of each one. Night 1 could simply be a recap of the ones you used in the tutorial, but each night would explain a new list of them. A big reason why we never use the tokens is simply that we have no idea what they're good for--especially since most of them don't have an immediately noticeable effect. We should still be free to experiment, of course, but this would save the player a lot of headache in learning the mode. To go along with this, add a voice line at the end of the tutorial that justifies why you don't just have all the info right away, since your mental stowaway clearly knows all of them.
-Clean up Sammy 64's cue to be more speaker-friendly. The stereo aspect of her music currently only really works for headphone users, and even then it's nearly impossible to tell whether she's going to the left or reverse door, since her sprinting route to get to each one is nearly identical.
-Add warning sound cues and voice lines for a lot of timed events, before they become lethal. The Arcade girls in particular would benefit from this, since they each have a long winddown before they attack you.
-Move some of the ping tokens to not be behind the map at any camera angle. I can't tell you how many times I've accidentally wasted the bar's lure token while trying to reach another room.
-Add icons to the map rooms. A "YOU" icon in the office would help players get their bearings at the start of the mode, and icons marking temporary token effects in any given room would help to keep track of what's going on. Also, having a warning sign on any rooms that require immediate attention would do wonders for managing your time--things like pointing out the claw game for NC Nile, the moon orb's current location for NC Ari, a color-changing marker for Arcade Nile's current spot, and rough locations for corruption that needs clearing.
-Add a grace period for most threats while performing any time-consuming events. This can get shorter at higher difficulties, but it's definitely one of the sticking points for the main run's difficulty.
-Improve the more misleading descriptions for the girls. SO Nile in particular doesn't mention that you need to stare at her when you let her in, leading to a lot of confusing game overs.
-Add a way to reduce corruption before it maxes out. I feel like the simplest way to do this is if you're just "playing by the rules", fending off the girls' attacks the intended way. Corruption costs for various actions may need to be adjusted for this, but it would make it feel more like a resource to manage and less like a punishment for defending yourself.
The only one that i found that reduce corruption is sammy in her normal form visiting you.
Could I have a key for free in itch when i buy one on Steam?
This project has got way bigger then what it started as. LOVE the style this game is going for, great music choices and the like also OML the 'dating' in this game is peak Poppi Chap 1 is crazy props to the devs working on this!
To be completely honest, the Arcade, especially both nights 3 and 6, have been an exercise in frustration.
Night 3 due to having to juggle multiple time consuming minigames where you can get killed by any of the characters who are still waiting on their game to be beaten while you're stuck working on one (sometimes by the person whose minigame you're trying to clear), Sammy 64 being pretty much unpredictable unless you get lucky and spot which direction she's coming from, all while trying to keep Nile from killing you.
Night 6, however, is kind of the end result of a lot of things being either too RNG, poor explanations, and the corruption mechanic being way too damning. I've lost a good number of runs due to Nile, either because I'm distracted by trying to keep something else from killing me, or because I'm stuck having to watch her for too long that something else comes into the room and kills me, sometimes a goon Sammie that just jumped into the room she's currently in. The corruption mechanic also tends to completely break any run if you wind up maxing it out, which is going to happen inevitably due to having to delete the goon Sammies as they come up to the office doors, and when it does, there's not a lot you can do. Barring getting completely lucky and finding all the tentacles in the first few seconds (assuming you even get them instead of that bird, that's another thing), you're stuck combing through way too many rooms in the hopes of tracking them all down before, again, something else gets to the room and kills you because you can't respond to it. The bird is the same issue, only made worse by the fact you need to find it twice in randomly scrambled rooms thereby eating even more time but leaving you doubly defenseless because now you can't respond to any incoming threats at all due to not knowing which rooms are the ones adjacent to the office. There either needs to be some way to identify the right areas to find these issues to help you track them down as quickly as possible, or some means of reducing corruption before it becomes too unmanageable.
Another notable issue is the fact that the tokens are left mostly unexplained, making them borderline useless and, in the case of corruption, more hindrance than help. I'd really, really appreciate some sort of table that explains their effects. Lastly, while I had managed to get past the levels with Nightclub Ari before the patch fixed her, she also suffers from the same issue as dealing with the corruption mechanic. Even if I get lucky and catch the sound cue that she's transforming, that doesn't help if I can't figure out where fast enough to stop it, so although due to the fact I have yet to deal with the aftermath of said transformation, I don't know how I'd be able to deal with her gimmick beyond simply jumping room to room and deleting any of the blue orbs I see, which just adds to the already high number of tasks I have to juggle.
Beyond all that though, I've actually really liked the Arcade update so far. It's been fun, if frustratingly challenging at times, and I'm hoping I can manage to clear it soon, but so far RNG has not been kind. Looking forward to more content in the future, keep up the great work!
Ok so how I dealt with Sammy 64 is to listen which direction her music is coming from(easy to do with headphones) and close the respective door. Sometimes it won't start off with her music in a certain direction but it'll slowly start shifting there. So basically turn that surround sound on 😂
I already did the first date with poppi but can't play the new mode is there way to repeat the date or unlock the new mode?
go to the date menu open map and select first dat
Is there a way to move my steam save data to the Itcho.io version?
After finally beating Night Five and making it to the boss level, my critiques remain. Like, I have finally figured out how to do most of the girls, but the amount just feels insane for any night.
I thought night five was bad, and even though it was, the Boss Level feels worse, since you get pulled out of the cameras whenever Cheshire Cat Sammy, which is what I'm calling her, jumps out of the screen in the office, and you need to parry. Now that's not hard, but that causes issues when Sammy Goons are either at one, two or ALL three of the doors, since you can't close them out, you need to click on them with the ping. But that fills up the corruption meter, and if that goes full you then have to focus on trying to find either the eye bird thing or destroy all the tentacles. It isn't helped that the doors stop working if the tentacles appear, so any threats you need to keep out via the door, like Security Poppi or Security Sammy, can just insta-kill you. I feel like an indicator for where the tentacles or where the eye bird is would make it far more enjoyable to do any of the nights or even the boss level, because you can't waste time going through EVERY camera just to end up dying to a threat anyways because you can't close the door or because you're too busy looking through the cameras to fix the corruption meter thing. And to top all of that, the fact you start with the corruption meter halfway whenever the Boss Level starts makes it even more unfun to play, especially if you get bad RNG.
I need to stress this, I do think the Arcade is a unique concept, and it can be fun, but the difficulty will definitely push a few players away or even discourage them from trying to 100% Arcade, due to the fact that the difficulty spike compared to previous levels is far more insane.
I feel like the main problem comes down to just how much is in the Arcade to begin with. It's really cool and I do think a difficult level is fine to have, but the sheer amount of things you have to do and keep track of makes it more stressful than fun. Even then, the in game instructions for the girls are so vague that it really feels like its just trial and error until you figure the girls out. Add on to all of that that you need to manage corruption, your energy, the health of other items, fuse boxes, all while keeping track of every girl and the goons and it just makes the nights feel very overwhelming compared to the other two levels.
That's definitely the issue I've been having. Its fun and unique, but the amount of girls and thus, stuff to focus on is insanely difficult. The boss level really suffers from this because, as mentioned, the corruption meter gets filled halfway, and when you have goons outside your doors, you have to destroy them with the ping ability, which further fills the corruption meter. If the goons weren't there it'd likely feel somewhat better, but even then, the mechanics of some of the girls in all the levels forces you to focus on one thing, and depending on your RNG, you could end up being attacked from all three doors by other girls and end up dying because your busy trying to deal with corruption or something else. It boils down to being a heavily stressful mode all around, and if RNG is bad, you end up dying and losing a lot of progress. Hell, I think making the boss level have checkpoints at the hours Cheshire Cat Sammy jumpscares the player in the office of the Arcade would definitely help a slight bit. Obviously if you exit the level or close the game you'd have to start over, but it would make the Boss Level at least a little better, since I can get close to the ending hour of ten, but end up getting rushed by multiple characters and dying because I didn't look at Nile or I didn't close the door on Sammy or I didn't get rid of the goons, etc.
Fun fact: You don't have to zap the goons
I... uh... just completed the boss level of Arcade, and got a cutscene... and then the SFX went quiet, so I was confused. Then I heard a bonk...
Nile killed me while I was watching the cutscene... so it counted as a game over. Uuuggghhhhhh....... ( ;-;)
Arcade is a bit crowded, not gonna lie. Maybe limit the amount going on by the night, to give the player a much better chance to learn what does what past the tutorial. The little bit of text given before you start the levels is also extremely vague, making it really hard to figure out what to do about specific girls. This all leads to the Arcade being very overwhelming, it's alright for the level to be hard, but that difficulty needs to also feel fair and as it is currently presented, it seriously doesn't feel fair or on the same level when compared to either Night Club or Security Office's difficulty.
Thanks to the Nightclub bugs being fixed and making it so the Arcade mode is finally playable, so far I find it fun and challenging.
However, my one critique is that the tips are worded... weirdly. I don't know if I'm doing something wrong but Security Nile is very confusing to me due to the fact that the description/tips aren't clear. If she gets to the office, is she an insta-kill or is there something I'm missing to stop her from reaching the office? Aside from her, I haven't had much difficulty with the other characters.
EDIT: Like it says that I have to let her in, and I do that, and she kills me. If I don't let her in, she kills me, so that's what's got me confused. I have been stuck on night five because of me not understanding her, and its been infuriating trying to trial and error the night, because nothing I do works. I don't even think I've managed to get past hour 1 in a single attempt of night five so far due to RNG. Its fun, and I like a bit of a challenge, but Arcade feels a bit too difficult currently.
I don't dislike the challenge Arcade provides, as the previous nights in the arcade were fun, but night five continues to be very unfun. I don't wanna sound like I'm whining, I think this is a good update and it is fun. The earlier modes, like Security Office and Nightclub had a bit of challenge to them, but they weren't heavily RNG-based. Arcade on the other hand seems to be entirely RNG-based, unless I'm just bad, which is probably the main thing holding me back. It seems that the only way to counter Security Nile is to use the nuke in the arcade, but that heavily fills the corruption meter, and that doesn't seem like the actual solution.
I don't know if the game requires me to use the ping mechanic the more the nights go on, as I managed to get to night five of the Arcade by barely using that ability. Again, I think Arcade provides a decent challenge, but I'm more of a casual gamer, and the Arcade mode is definitely not casual-friendly. I don't want to use the Unlock All feature solely to "beat" the Arcade mode, I like a bit of a challenge, but again, this is very difficult. I don't know if anyone else has suffered as I have, I'm sure people have already 100%ed Arcade mode, so I just have to admit that I'm probably not that good at this mode, since I am very bad at multi-tasking, and Arcade definitely seems to make you focus on multiple things at once.
Apologies for the long rant and multiple repeats in my sentences. I just wanna end this by saying I do think this is a good update, and I do think Arcade mode was a good addition, it is fun despite my gripes and issues with what is likely just a skill issue on my end. I'm sure my complaints and complaints from other players will be addressed in patches/hotfixes that reduce the difficulty of the Arcade mode.
Based and i'm fully agree with all of your statements.
you have to look at security nile until she leaves
If anyone is struggling with Sammy 64, when you hear her voice line, close all of your doors. Keep them closed until you hear her second voice line. Keep watch on your power and you should be able to pass the night if you keep an eye on the arcade machines and Nile.