****primero daré algunos datos técnicos que pueden ser usados para especificaciones del juego y eso.
uso la resolución 1920*1080
actualmente uso una RX 6600M su equivalente es la rtx 3060 Mobile (lo mas cercano a pc de sobre mesa es la 3050 de 8 gb pero esta pierde por mucho en 1080 en la mayoría de juegos, supongo que se debe a que las portátiles están optimizadas para trabajar a esa resolución)
ahora regresando al tema
---resolución baja: 165 fps temperatura que rondan 57c a 64c con una utilización de la gpu de 60%-62%
---resolución media: 165 fps (bajan a 135-140 en los pacillos al lado del cuarto principal cuando se da ese efecto de el pantalla con interferencia) temperatura que rondan 70c a 72c con una utilización de la gpu de 68%-74%
---resolución alta: 85-110 fps (bajan hasta 65 en los pacillos al lado del cuarto principal cuando se da el efecto de pantalla con interferencia)temperatura que rondan 74c a 76c con una utilización de la gpu de 92%-95%
resolución alta: 60 fps temperatura que rondan 61c a 63c con una utilización de la gpu de 69%-72%
***** nota: talvez este dato sea de importancia, no se si se deba a un bug o algo del tipo. pero cuando el juego esta en funcionamiento luego de 30 minutos, comienza progresivamente a perder fps (también esto quiere decir que usa menos gpu por lo menos creo que note eso en bajo donde el máximo pasaba de 165) pasando en caso de jugar a 165 a 35-40 fps luego de un tiempo independiente de la resolución, si regreso al lobby los fps suben al máximo de nuevo pero en juego la única manera de recupéralos es cerrando el juego para luego inicialó de nuevo.
*****ahora en cuanto el juego me encanto.
cambiaron algunas mecánicas aunque no se si la palanca de electricidad tenga algún pequeño problema en mas de una ocasión la e presionado en el orden correcto y falla.
cuando Sammy y poppy suelen interactuar juntas puede ser muy problemáticos ( me refiero a tema de la bomba mas Sammy).
I honestly cannot tell what to do for the tasks. I know the robot falls over. and theres a gas leak. and the switches in the room. but there must be at least one other task. I dont *think* the microwave is a task. thats for maddie. because it just goes to purple. I see nothing wrong anywhere and I lose. I cannot find anything else. I dont see anything else thats interactable I click all over the place but cant find anything else. and then I lose. I think there may need to be more clarity as to what *all* the tasks are.
the girls are easy enough to understand how to manage. one thing. I have only ever found the plush when sammy puts it in the theatre room with the switch that needs to be fixed. I have looked all over the place elsewhere and I can never find it. performance is good enough although on linux there is slowdown after a while. I dont know if its a memory leak or something else. but restarting the game fixes it.
I think it's a cross platform performance issue because yeah, I noticed I was starting to chug at like 12fps after a while from the start of a night too on Windows 10!
Well, I've been playing the new demo, and I've been enjoying it so far. Currently on Night 4. Glad that I've been supporting it on SubStar as well. However, I have encountered some bugs and have some gripes:
* Many of the girls' mechanics just don't seem well explained to me. Could be intentional, but currently I feel the first call only just lays out the basics. (Speaking of which, I had a hard time understanding him in certain points of the call) The posters hinting at them do help, as it's how I figured out Misty's mechanics, but some parts just feel like I'm stumbling through it. Why does Sammy sometimes show up in the office even with closed doors, and sometimes game end me? Why does she stay longer in the office sometimes than other times? How exactly does Ari work? I have no clue. As well as that, there are some detailed posters, mainly the one in the pump room, that are really hard to read, so it can seem like I'm missing vital information when I've been taught to read the posters for info. Again, I'm not sure if this is intentional or not, as FNAF and it's derivatives have historically been a game of trial & error, but just voicing my thoughts on it.
* The repair minigames can be finicky. Sometimes the pump room game doesn't properly register it being completed. As far as I can tell, it might be something to do with things happening in the background. Sometimes hovering over the trash bot while it's roaming will still give the outline like it's down. Speaking of the bot, I have a bit of a hard time finding the thing. I think it has fixed "down" locations, but sometimes the light will just stay yellow and I cannot find it for the life of me. Also, I have no idea what to do in the power box game, so I just start pressing randomly. Many times, I just have no idea what's broken. The only ones I've found so far are power, trash, and pump.
* Sometimes, you can interact with Poppi's bomb even when Sammy is in the office. Sometimes you can't. No idea if this is intended or not. Likewise, you can very easily get screwed if both Sammy and the bomb are in the office at the same time and you can't interact with it.
* I'm not sure how, but sometimes I manage to passively regenerate Sanity when the light is green after using the plushie, sometimes I don't. And sometimes, I manage to get maxed out sanity that never decreases. Again, no idea how this happens.
* When you're watching Nile, if you fill the heart while she's on a window, she'll stay there for a while, leaving you in a bit of a tough spot as to whether or not to leave the door open.
* Probably just comes with more characters being active, but later nights have given me some frame drops.
Regardless, many of these complaints are things that will probably be ironed out as the game nears a full release. Still very much enjoying this project!
Tried the Unity demo. This is a major improvement in terms of gameplay, feels more like v7 again but looks a lot nicer. Definitely on the right track with this version.
Okay finally made it through all five nights. The gameplay is SOOOOOO much better than it ever was in the past. Very much like the increased difficulty, I actually have to do stuff now instead of sit in the office and twiddle my thumbs until something happens. Obviously lots of stuff to improve on but a really great framework as it currently stands.
Definitely a better explanation of how each of the girls mechanics works. Honestly I kind of like the ambiguity of what you're supposed to do for each as it makes it a bit of a puzzle but some of them there is either no hint or it's very tough to find/obscure. I noticed that, at least for Maddie, her's is hidden in the posters on the wall which is a very cool idea but without any indication that you should be looking at those I would probably never have noticed it. Also helps that I was already familiar with the mechanic from the previous version.
Instead of the battery mini game it's the cleaning robot. So one of the 'broken' things you have to fix is finding the red cleaning robot and turning it upright. So far I've seen it in the main room and the egyptian room.
i completed the 5 days, the biggest problem i got while playing is that the switch minigame doesn't work most of the time and when poppy and sammy's minigame happen at the same time cause you don't have enough time for both.
it does keep you on your toes while doing stuff but i found that you can just keep the left door closed and recover all your sanity without worrying but i don't know if sanity is meant to go down from nothing.
i say that its fun but it does have a difficulty to it which is not bad at all!, i had fun playing it and i can't wait for more!.
if i was to ask for any change... i don't think i would (apart from bug fixes), i think its good.
The sanity system, I suppose, is now just supposed to make your breathing the only thing you can hear?
The wheel game needs to work with both left and right mouse buttons (each turning it in a direction.
Am I missing another puzzle to solve, as I've had it in yellow with the wheel and switch being fine, and no robot lying down in the center room (3 puzzles like in the past, yes?). The microwave is for Maddie at some point, I suppose.
And most importantly...no smut yet?
Overall loving the new look and models/voices (though the overgrown building is kinda odd, if its supposed to be in business).
There is a few complaints i have regarding the new demo. 1. When the bomb is active, and Sammy is blocking you, you dont have time to get to the bomb when you done with Sammy. Shakeing her off takes to much time, and the bomb itself is to quick, meaning that it easily makes you fail.
2. I really dont like how i open up the cameras. Hovering your mouse to the bottum of the screen to get to the cameras is anoying. I was trying to look around in the office, and i kept going to the cameras by mistake. Getting out of it was also anoying at some point, since i had a hard time finding out what made it go off at one point.
I really like how it looks and so on, but those specific reasons above are the things that made me unable to get further in the nights. I only managed to get to night 2, and cant get further because of the bomb and Sammy combo.
Not really you dont. When Sammy blocks you, you have to shake her off somehow, and by the time shes finaly gone, the bomb is done with its ticking before you able to hold the butten down on it. I only have the struggele with the bomb when shes blocking you.
Would you folks consider adding some kind of in-game instruction manual to explain what the girls do and/or if there's anything you can do about their shenanigans? It's unclear if there's some way to get a camera back from Nile or if some actions are making Ari a pain, for example
Yes, we plan on integrating a very polished tutorial segment. While the phone guy is nice, I believe its one of the WORST ways to convey information when the characters are literally on steroids compared to other titles like this.
Please do NOT allow Sammy to block the bomb for disarming. You pretty much just strip the controls from the player and force them to wait for an unavoidable loss.
I wasn't aware you could even shake her off. Also, the switch puzzle is confusing, as I can't see any sort of pattern. I try clicking them based on the one that is outlined red, but that didn't work either, just random chance has done the job.
Same here I can never get the switch puzzle correct and when Sammy blocks me, especially with a bomb it's a little crazy trying to fix things after when two of them start attacking the doors at the same time.
i have been keeping up with the progress since the initial release and i just bought the game. love what is here so far and i cant wait to support it to the end!
what is going on? i payed 12 dollars and this isnt even the full game? no sex scenes? all the animations shown on this page are not in the game? as soon as you are caught the game ends and you see very short clip of a sex scene?
It's not a scam, the game is in development. The full game, or at least the farther build available is the 0.75 build, on Unreal Engine 4. Because of switching to Unreal Engine 5 and the fact that the team has been rebuilt after some serious problems, they have to "do it all over again", and by that I mean transfering every work they made from UE4 to UE5 along with keep developing the new stuff. They had a roadmap but because of these changes, it has been delayed for at least one season as I understood. You can play to the 0.75 build, there's the 12 nights, along with enough characters to challenge you. Besides, they let the latest build with the night club, which will not be available in the next build, it wasn't concluding.
Well, you should check the latest demo. It is in fact (yet?) another engine. The situation of this game is very perplexing imo Weird how they would throw away so much work from the older public demo, the one that was available on Steam until a few days ago. The atmosphere they had felt legitimately spooky, the play with lights, clickables scattered around, customization, collectibles... I was having fun with that demo and I wanted to play more of 'that' honestly. It looked very good and felt promising from all the neat little details it had everywhere.
The shift of the current Unity demo feels very uninspired and bland in comparison. From the looks of it, I fear it won't get to that level of care and quality again. Such a bummer : /
The unreal 4 build was worked on by our first programmer. Unfortunately we had to let him go due to multiple reasons. We then brought on Fronk to work on that particular build. It was almost impossible to upgrade or optimize. A lot of people were also experiencing caching issues leading to the white screen issue. We ended up contacting an assistant programmer, who would be working with Fronk to get things out fast. This programmer recommended unreal 5, in which case we started rebuilding the game from scratch in unreal 5. Things took much longer than expected, and this assistant programmer was often MIA due to having other work. Leaving Fronk in a new engine he was learning as he went. Not a good situation though some erodevs would probably be completely okay with this.
We decided we didn't want to have a 8-year development cycle, as such since Aquapaulo, Janniqz, and myself all have more experience with Unity we switched! While In heat would need to be developed again in a new engine, we would have a much faster development cycle afterward.
Overall even with the bugs of the demo, I am the happiest i've been since the first version came out.
This is a repost, but is pretty much the situation.
It's basically "In Heat First Nights V2", because it's like the preview at the beginning of the development, don't worry, they'll work on it and soon we'll get the same quality than 0.75 or even better
Mugen, if you want a refund please let me know at monsterbox.ent@gmail.com I have no idea why you can't find sex scenes in the first nights build, I am willing to help if you need any assistance!
game is really great so far like it! but i think the nights should be even more challenging and a realise the sex scene have been removed when we failed the night. theres seems to be a lore behind the game can't wait to found that out t'ill then keep the good work!
Hello! I tried the different versions of your game, and I'd like to know where does the current Steam demo stand in the development, because it seems way more advanced than what is on itch.io at the moment. I find it quite confusing
The unreal 4 build was worked on by our first programmer. Unfortunately we had to let him go due to multiple reasons. We then brought on Fronk to work on that particular build. It was almost impossible to upgrade or optimize. A lot of people were also experiencing caching issues leading to the white screen issue. We ended up contacting an assistant programmer, who would be working with Fronk to get things out fast. This programmer recommended unreal 5, in which case we started rebuilding the game from scratch in unreal 5. Things took much longer than expected, and this assistant programmer was often MIA due to having other work. Leaving Fronk in a new engine he was learning as he went. Not a good situation though some erodevs would probably be completely okay with this.
We decided we didn't want to have a 8-year development cycle, as such since Aquapaulo, Janniqz, and myself all have more experience with Unity we switched! While In heat would need to be developed again in a new engine, we would have a much faster development cycle afterward.
Overall even with the bugs of the demo, I am the happiest i've been since the first version came out.
I'm curious how much of the game is like well fnaf if I can say it here and are all of the scenes unlocked trough...i don't know earning points for survival?
It's the second fan game I tried and I didn't played the normal fnaf because it's not entirely my thing.
I might give it a chance but want to make sure i understand the gameplay here correctly.
I might go trough the shoppage tomorrow, I can accidently skip some information too once in a while.
does anyone know how all the jumpscares work like how to get all of them cause I cant get some of the jumpscares I get the main 3 that walk to the window and the one that comes out of the vent but cant get the others
the updates on here are delayed but on suscribestar adult they pop the updates a little sooner there. subscribe star is kinda like patreon but for yk.. adults
Do no videos exist anymore? even some censored version on youtube? I was curious to see more of the gameplay. I don't like the normal fnaf gameplay all to much, so anything that's even slightly different would be interessting.
I only remember these adult themed scenes, not how easy they are to acchive or how different this gameplay is.
What PC below 1000 pounds would you say can run this game smoothly? (I'm after a new PC and I'd like to get one that can run these types of games so thats why I ask)
My rig is a Ryzen 5 3400G and I can play the game just fine with the integrated Vega 11 graphics. The Ryzen 7 7735HS is an even better chip with better CPU and better integrated graphics. It should work just fine.
You might have to get a copy of Windows 11 Pro for it. I'm not sure if that comes with it. If it doesn't you can find a new copy of Win 11 Pro on Ebay in the $50 to $60 range. It probably fell off the back of a truck but it should work just fine. I've bought Windows from Ebay before and all that matters is that the product key is valid. Even if the disc or USB is broken you can download the Windows installer for free. You just need a valid key when you do the install.
Just bought this and after giving it a try I can say this much, I plan on supporting this project from here on out, this game gets the rabbit's seal of rubbing approval. Hoping for great things in it's future. Thus far, great job and keep up the good work.
I like the new update, it seems to be coming along very well so far! I did notice a few things however in this build, When Maddie is in the stage, her shirt doesn't seem to render and stays blurry which is a shame since it is the only spot you can actually read what it would say on it fully. Additionally, when she is in GooRoom, the shading causes to add a black shadow line above her breasts.
As for Ari, I have no idea how to lose to her. It says she doesn't like people who can't keep their cool but losing sanity just leaves you with an auto game over (which kind of sucks, I liked how before it just made it so you couldn't close the doors giving the player a chance to wait it out) and failing to fix the tasks leaves you with a power outage and Sammy to finish you.
I also feel the atmosphere of the game lost the spooky vibe as everything is super well lit now with an orange hue where as the first version was darker with a blue hue to give more of a horror aspect.
I miss the old phone guy that sounded like Brody (on night 4 he tries to do the same voice kind of) along with the old voice actually gave you useful info on how to play and survive which is good for new players rather than this guy cutting off right before he's about to be helpful. The only way to learn now is to die and HOPEFULLY get the tool tip on how to combat the thing that finished you. (Which is another thing, why do I get a tip for Sammy when Poppi finishes me? It should be for what ended you rather than random so the player can learn, especially if you run out of power then it would give you the tip for Maddie as I had no clue what the microwave did the whole time but the game is easy enough where it didn't matter and I beat it on my first go through)
I also feel the girls should have more logic to where they path, it makes no sense that they can be at the Hall then go right to Goo Room instantly, it makes keeping track of them on the cameras a bit useless?
As for smaller things, sounds of Misty opening the door minigame are missing, can't click on the lightbulbs to break them anymore, no more hidden easter egg collectables in the cameras anymore, no more minigames at all from the main three girls anymore? (I thought I read something about that in a blog update but I guess next version?), and I am once again asking for the death scenes, once found, would unlock in the gallery.
All this to say, I like where the game is headed with this story of the foliage now? I thought it was a bug at first until it was mentioned on night 3 which was funny and I'm excited to see what comes next! Keep up the great work :D <3
You have to have your sanity at 1 red bar for Ari to assault you. Otherwise she ignores you. I had to intentionally drain my sanity at the beginning of night 4 to see her h-scene. They could probably bump it to less than 50% sanity instead of less than 20% because yeah most people wouldn't stay at 1 bar for too long.
Yea that's what I thought and I tried but it's so tough to do when the other girls come to the window. Feels too situational? I had mine at one bar white since keeping it at one bar red is so risky and when you run out it's just a flat game over (which again I think is kinda lame and should just lock the doors at that point since your character has no sanity and let the horny won meaning they accept their faith but could still pass the night if lucky)
Since in the upcoming update Sammy will sneak into the control room and block your view of your stuff, why not have it so if she appears in the window you have to close to door to stop her, and if she appears in the doorway, you have to click her to make her striptease or she sneaks in and blocks your view?
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hola
quería dejar algunos datos de la prueba de steam.
perdón por el español pero mi ingles es pésimo
****primero daré algunos datos técnicos que pueden ser usados para especificaciones del juego y eso.
uso la resolución 1920*1080
actualmente uso una RX 6600M su equivalente es la rtx 3060 Mobile (lo mas cercano a pc de sobre mesa es la 3050 de 8 gb pero esta pierde por mucho en 1080 en la mayoría de juegos, supongo que se debe a que las portátiles están optimizadas para trabajar a esa resolución)
ahora regresando al tema
---resolución baja: 165 fps temperatura que rondan 57c a 64c con una utilización de la gpu de 60%-62%
---resolución media: 165 fps (bajan a 135-140 en los pacillos al lado del cuarto principal cuando se da ese efecto de el pantalla con interferencia) temperatura que rondan 70c a 72c con una utilización de la gpu de 68%-74%
---resolución alta: 85-110 fps (bajan hasta 65 en los pacillos al lado del cuarto principal cuando se da el efecto de pantalla con interferencia)temperatura que rondan 74c a 76c con una utilización de la gpu de 92%-95%
resolución alta: 60 fps temperatura que rondan 61c a 63c con una utilización de la gpu de 69%-72%
***** nota: talvez este dato sea de importancia, no se si se deba a un bug o algo del tipo. pero cuando el juego esta en funcionamiento luego de 30 minutos, comienza progresivamente a perder fps (también esto quiere decir que usa menos gpu por lo menos creo que note eso en bajo donde el máximo pasaba de 165) pasando en caso de jugar a 165 a 35-40 fps luego de un tiempo independiente de la resolución, si regreso al lobby los fps suben al máximo de nuevo pero en juego la única manera de recupéralos es cerrando el juego para luego inicialó de nuevo.
*****ahora en cuanto el juego me encanto.
cambiaron algunas mecánicas aunque no se si la palanca de electricidad tenga algún pequeño problema en mas de una ocasión la e presionado en el orden correcto y falla.
cuando Sammy y poppy suelen interactuar juntas puede ser muy problemáticos ( me refiero a tema de la bomba mas Sammy).
por otro lado poppy T pose XD.
bueno me despido
I have a few notes on the demo:
I honestly cannot tell what to do for the tasks. I know the robot falls over. and theres a gas leak. and the switches in the room. but there must be at least one other task. I dont *think* the microwave is a task. thats for maddie. because it just goes to purple. I see nothing wrong anywhere and I lose. I cannot find anything else. I dont see anything else thats interactable I click all over the place but cant find anything else. and then I lose. I think there may need to be more clarity as to what *all* the tasks are.
the girls are easy enough to understand how to manage. one thing. I have only ever found the plush when sammy puts it in the theatre room with the switch that needs to be fixed. I have looked all over the place elsewhere and I can never find it.
performance is good enough although on linux there is slowdown after a while. I dont know if its a memory leak or something else. but restarting the game fixes it.
aside from that. Its pretty good.
I think it's a cross platform performance issue because yeah, I noticed I was starting to chug at like 12fps after a while from the start of a night too on Windows 10!
Well, I've been playing the new demo, and I've been enjoying it so far. Currently on Night 4. Glad that I've been supporting it on SubStar as well. However, I have encountered some bugs and have some gripes:
* Many of the girls' mechanics just don't seem well explained to me. Could be intentional, but currently I feel the first call only just lays out the basics. (Speaking of which, I had a hard time understanding him in certain points of the call) The posters hinting at them do help, as it's how I figured out Misty's mechanics, but some parts just feel like I'm stumbling through it. Why does Sammy sometimes show up in the office even with closed doors, and sometimes game end me? Why does she stay longer in the office sometimes than other times? How exactly does Ari work? I have no clue. As well as that, there are some detailed posters, mainly the one in the pump room, that are really hard to read, so it can seem like I'm missing vital information when I've been taught to read the posters for info. Again, I'm not sure if this is intentional or not, as FNAF and it's derivatives have historically been a game of trial & error, but just voicing my thoughts on it.
* The repair minigames can be finicky. Sometimes the pump room game doesn't properly register it being completed. As far as I can tell, it might be something to do with things happening in the background. Sometimes hovering over the trash bot while it's roaming will still give the outline like it's down. Speaking of the bot, I have a bit of a hard time finding the thing. I think it has fixed "down" locations, but sometimes the light will just stay yellow and I cannot find it for the life of me. Also, I have no idea what to do in the power box game, so I just start pressing randomly. Many times, I just have no idea what's broken. The only ones I've found so far are power, trash, and pump.
* Sometimes, you can interact with Poppi's bomb even when Sammy is in the office. Sometimes you can't. No idea if this is intended or not. Likewise, you can very easily get screwed if both Sammy and the bomb are in the office at the same time and you can't interact with it.
* I'm not sure how, but sometimes I manage to passively regenerate Sanity when the light is green after using the plushie, sometimes I don't. And sometimes, I manage to get maxed out sanity that never decreases. Again, no idea how this happens.
* When you're watching Nile, if you fill the heart while she's on a window, she'll stay there for a while, leaving you in a bit of a tough spot as to whether or not to leave the door open.
* Probably just comes with more characters being active, but later nights have given me some frame drops.
Regardless, many of these complaints are things that will probably be ironed out as the game nears a full release. Still very much enjoying this project!
the dev on twitter said there was going to take some more time before the next build come out, was not expecting a demo now
Tried the Unity demo. This is a major improvement in terms of gameplay, feels more like v7 again but looks a lot nicer. Definitely on the right track with this version.
what do I do when the switch is bonked?
Check the office room for a set of coloured sticky notes. Remember the colors. Apply the knowledge!
Okay finally made it through all five nights. The gameplay is SOOOOOO much better than it ever was in the past. Very much like the increased difficulty, I actually have to do stuff now instead of sit in the office and twiddle my thumbs until something happens. Obviously lots of stuff to improve on but a really great framework as it currently stands.
Definitely a better explanation of how each of the girls mechanics works. Honestly I kind of like the ambiguity of what you're supposed to do for each as it makes it a bit of a puzzle but some of them there is either no hint or it's very tough to find/obscure. I noticed that, at least for Maddie, her's is hidden in the posters on the wall which is a very cool idea but without any indication that you should be looking at those I would probably never have noticed it. Also helps that I was already familiar with the mechanic from the previous version.
Very cool! Thank you so much for the feedback!
I hoped someone would notice the posters all specifically talk about mechanics!
Instead of the battery mini game it's the cleaning robot. So one of the 'broken' things you have to fix is finding the red cleaning robot and turning it upright. So far I've seen it in the main room and the egyptian room.
will there be a climax scene or feature
Aquapaulo has mentioned wanting to try it.
3d cum usually sucks when its not prerendered.
You guys got this :)
i completed the 5 days, the biggest problem i got while playing is that the switch minigame doesn't work most of the time and when poppy and sammy's minigame happen at the same time cause you don't have enough time for both.
it does keep you on your toes while doing stuff but i found that you can just keep the left door closed and recover all your sanity without worrying but i don't know if sanity is meant to go down from nothing.
i say that its fun but it does have a difficulty to it which is not bad at all!, i had fun playing it and i can't wait for more!.
if i was to ask for any change... i don't think i would (apart from bug fixes), i think its good.
Thank you, Your feedback is very much appreciated!
Does the Demo have no NSFW content? Or am I doing something wrong?
No, this is just a test of the mechanics, its SFW for no
For now~
Loving how the game is shaping out!
Thank you so much evapilot!
I keep track of very few games, but yours is always one of them!
I played on steam version soo... A good 9/10
A few more things.
The sanity system, I suppose, is now just supposed to make your breathing the only thing you can hear?
The wheel game needs to work with both left and right mouse buttons (each turning it in a direction.
Am I missing another puzzle to solve, as I've had it in yellow with the wheel and switch being fine, and no robot lying down in the center room (3 puzzles like in the past, yes?). The microwave is for Maddie at some point, I suppose.
And most importantly...no smut yet?
Overall loving the new look and models/voices (though the overgrown building is kinda odd, if its supposed to be in business).
There is a few complaints i have regarding the new demo.
1. When the bomb is active, and Sammy is blocking you, you dont have time to get to the bomb when you done with Sammy. Shakeing her off takes to much time, and the bomb itself is to quick, meaning that it easily makes you fail.
2. I really dont like how i open up the cameras. Hovering your mouse to the bottum of the screen to get to the cameras is anoying. I was trying to look around in the office, and i kept going to the cameras by mistake. Getting out of it was also anoying at some point, since i had a hard time finding out what made it go off at one point.
I really like how it looks and so on, but those specific reasons above are the things that made me unable to get further in the nights.
I only managed to get to night 2, and cant get further because of the bomb and Sammy combo.
Gotcha Max, Ill get these adjusted!
Thank you for the feedback!
you have more than enough time what are you talking about
Not really you dont. When Sammy blocks you, you have to shake her off somehow, and by the time shes finaly gone, the bomb is done with its ticking before you able to hold the butten down on it. I only have the struggele with the bomb when shes blocking you.
i was able to click on the bomb while sammy was in the way although it looks a little jank it let me beat all 5 nights
Might ben a bug then, but normaly you should not be able to interact with the bomb when you are blocked by her
Will you guys add a hint marker for the scenes that we are missing?
Yes, when we get to that stage
Ok no problem, was just curious. Thank you for the reply.
No problemo!
Would you folks consider adding some kind of in-game instruction manual to explain what the girls do and/or if there's anything you can do about their shenanigans? It's unclear if there's some way to get a camera back from Nile or if some actions are making Ari a pain, for example
Yes, we plan on integrating a very polished tutorial segment. While the phone guy is nice, I believe its one of the WORST ways to convey information when the characters are literally on steroids compared to other titles like this.
Please do NOT allow Sammy to block the bomb for disarming. You pretty much just strip the controls from the player and force them to wait for an unavoidable loss.
Gotcha, is it just too hard to shake her off in time?
I wasn't aware you could even shake her off. Also, the switch puzzle is confusing, as I can't see any sort of pattern. I try clicking them based on the one that is outlined red, but that didn't work either, just random chance has done the job.
Check your main office for the key to that one!
Yeah Sammy is one of the biggest threats, but is designed to be easy to deal with.
Same here I can never get the switch puzzle correct and when Sammy blocks me, especially with a bomb it's a little crazy trying to fix things after when two of them start attacking the doors at the same time.
For the switch puzzle, the answer is the sticky notes on your office wall! Hopefully that makes it easier
Thanks for the response I really appreciate it!
I was still able to disarm it when she was covering the screen
bro i cannot beat night 5 like wtf man
update: why is the last update 30 days ago
Who is catching you?
sammy and misty its the power it goes out so fast on night 5
Usually updates monthly!
Yeah I've noticed things are pretty difficult. We will be running some balancing in the next patch!
i have been keeping up with the progress since the initial release and i just bought the game. love what is here so far and i cant wait to support it to the end!
Thank you so much!
It was a really exciting game a year ago.
But now I'm not as excited as I used to be.
Rather, it feels like the game has been turned upside down.
I am in no way writing to criticize you.
I know there are situations.
But I really like it
I think this game has huge potential.
Inheat’s character is really attractive.
I hope you finish well.
Once fully released on Steam
Even if I buy two, I don't want to refund even one. This is a game where you can definitely become the best. I want to believe you.
Thank you! Let me know what you think of the new engine!
what is going on? i payed 12 dollars and this isnt even the full game? no sex scenes? all the animations shown on this page are not in the game? as soon as you are caught the game ends and you see very short clip of a sex scene?
I tried all 4 of the downloads. this is a scam?
It's not a scam, the game is in development. The full game, or at least the farther build available is the 0.75 build, on Unreal Engine 4. Because of switching to Unreal Engine 5 and the fact that the team has been rebuilt after some serious problems, they have to "do it all over again", and by that I mean transfering every work they made from UE4 to UE5 along with keep developing the new stuff. They had a roadmap but because of these changes, it has been delayed for at least one season as I understood. You can play to the 0.75 build, there's the 12 nights, along with enough characters to challenge you. Besides, they let the latest build with the night club, which will not be available in the next build, it wasn't concluding.
Well, you should check the latest demo. It is in fact (yet?) another engine. The situation of this game is very perplexing imo
Weird how they would throw away so much work from the older public demo, the one that was available on Steam until a few days ago.
The atmosphere they had felt legitimately spooky, the play with lights, clickables scattered around, customization, collectibles... I was having fun with that demo and I wanted to play more of 'that' honestly. It looked very good and felt promising from all the neat little details it had everywhere.
The shift of the current Unity demo feels very uninspired and bland in comparison. From the looks of it, I fear it won't get to that level of care and quality again. Such a bummer : /
It's not like I wanted to.
The unreal 4 build was worked on by our first programmer. Unfortunately we had to let him go due to multiple reasons. We then brought on Fronk to work on that particular build. It was almost impossible to upgrade or optimize. A lot of people were also experiencing caching issues leading to the white screen issue. We ended up contacting an assistant programmer, who would be working with Fronk to get things out fast. This programmer recommended unreal 5, in which case we started rebuilding the game from scratch in unreal 5. Things took much longer than expected, and this assistant programmer was often MIA due to having other work. Leaving Fronk in a new engine he was learning as he went. Not a good situation though some erodevs would probably be completely okay with this.
We decided we didn't want to have a 8-year development cycle, as such since Aquapaulo, Janniqz, and myself all have more experience with Unity we switched! While In heat would need to be developed again in a new engine, we would have a much faster development cycle afterward.
Overall even with the bugs of the demo, I am the happiest i've been since the first version came out.
This is a repost, but is pretty much the situation.
It's basically "In Heat First Nights V2", because it's like the preview at the beginning of the development, don't worry, they'll work on it and soon we'll get the same quality than 0.75 or even better
Mugen, if you want a refund please let me know at monsterbox.ent@gmail.com I have no idea why you can't find sex scenes in the first nights build, I am willing to help if you need any assistance!
game is really great so far like it! but i think the nights should be even more challenging and a realise the sex scene have been removed when we failed the night. theres seems to be a lore behind the game can't wait to found that out t'ill then keep the good work!
You NOW have what you asked for XD
Thank you so much for your support!
when matpat dropping a game theory video on In HEAT!?!??!? :((((
Never. :^)
Yes, it is planned.
Hello! I tried the different versions of your game, and I'd like to know where does the current Steam demo stand in the development, because it seems way more advanced than what is on itch.io at the moment. I find it quite confusing
The unreal 4 build was worked on by our first programmer. Unfortunately we had to let him go due to multiple reasons. We then brought on Fronk to work on that particular build. It was almost impossible to upgrade or optimize. A lot of people were also experiencing caching issues leading to the white screen issue. We ended up contacting an assistant programmer, who would be working with Fronk to get things out fast. This programmer recommended unreal 5, in which case we started rebuilding the game from scratch in unreal 5. Things took much longer than expected, and this assistant programmer was often MIA due to having other work. Leaving Fronk in a new engine he was learning as he went. Not a good situation though some erodevs would probably be completely okay with this.
We decided we didn't want to have a 8-year development cycle, as such since Aquapaulo, Janniqz, and myself all have more experience with Unity we switched! While In heat would need to be developed again in a new engine, we would have a much faster development cycle afterward.
Overall even with the bugs of the demo, I am the happiest i've been since the first version came out.
I'm curious how much of the game is like well fnaf if I can say it here and are all of the scenes unlocked trough...i don't know earning points for survival?
It's the second fan game I tried and I didn't played the normal fnaf because it's not entirely my thing.
I might give it a chance but want to make sure i understand the gameplay here correctly.
I might go trough the shoppage tomorrow, I can accidently skip some information too once in a while.
does anyone know how all the jumpscares work like how to get all of them cause I cant get some of the jumpscares I get the main 3 that walk to the window and the one that comes out of the vent but cant get the others
hey so I already bought this game like 14 months ago so why can only download V0.75 when V0.84 is already out, is it like Patreon only or something?
the updates on here are delayed but on suscribestar adult they pop the updates a little sooner there. subscribe star is kinda like patreon but for yk.. adults
Do no videos exist anymore? even some censored version on youtube? I was curious to see more of the gameplay. I don't like the normal fnaf gameplay all to much, so anything that's even slightly different would be interessting.
I only remember these adult themed scenes, not how easy they are to acchive or how different this gameplay is.
You can still download the demo
Hhhhmm honestly didn't saw it, now i did.
Thank you
Show post...
why is the price so high?
What PC below 1000 pounds would you say can run this game smoothly? (I'm after a new PC and I'd like to get one that can run these types of games so thats why I ask)
This should do it
https://www.amazon.com/MINISFORUM-UM690-Barebone-Computer-Personal/dp/B0BYDHVFRG...
My rig is a Ryzen 5 3400G and I can play the game just fine with the integrated Vega 11 graphics. The Ryzen 7 7735HS is an even better chip with better CPU and better integrated graphics. It should work just fine.
You might have to get a copy of Windows 11 Pro for it. I'm not sure if that comes with it. If it doesn't you can find a new copy of Win 11 Pro on Ebay in the $50 to $60 range. It probably fell off the back of a truck but it should work just fine. I've bought Windows from Ebay before and all that matters is that the product key is valid. Even if the disc or USB is broken you can download the Windows installer for free. You just need a valid key when you do the install.
Cheaper price
https://www.amazon.com/MINISFORUM-UM773-Lite-4-75GHz-Computer/dp/B0C2BWMQMD
cheers dude
Just bought this and after giving it a try I can say this much, I plan on supporting this project from here on out, this game gets the rabbit's seal of rubbing approval. Hoping for great things in it's future. Thus far, great job and keep up the good work.
if i have a mac and i buy this game now, will my purchase carry over so i can download it whenever the game does officially get released on mac?
does anyone know when the new build might come?
it came 5 days ago
it did? maybe for the high tier subscriberstar that have access to early builds, because I bought the game and got nothing yet
There's an update with the new Sammy behavior? Please add it to itch.
i wish the people who cant buy it could play it on bowser tho
Is there any plans to include this on Android?
I like the new update, it seems to be coming along very well so far! I did notice a few things however in this build, When Maddie is in the stage, her shirt doesn't seem to render and stays blurry which is a shame since it is the only spot you can actually read what it would say on it fully. Additionally, when she is in GooRoom, the shading causes to add a black shadow line above her breasts.
As for Ari, I have no idea how to lose to her. It says she doesn't like people who can't keep their cool but losing sanity just leaves you with an auto game over (which kind of sucks, I liked how before it just made it so you couldn't close the doors giving the player a chance to wait it out) and failing to fix the tasks leaves you with a power outage and Sammy to finish you.
I also feel the atmosphere of the game lost the spooky vibe as everything is super well lit now with an orange hue where as the first version was darker with a blue hue to give more of a horror aspect.
I miss the old phone guy that sounded like Brody (on night 4 he tries to do the same voice kind of) along with the old voice actually gave you useful info on how to play and survive which is good for new players rather than this guy cutting off right before he's about to be helpful. The only way to learn now is to die and HOPEFULLY get the tool tip on how to combat the thing that finished you. (Which is another thing, why do I get a tip for Sammy when Poppi finishes me? It should be for what ended you rather than random so the player can learn, especially if you run out of power then it would give you the tip for Maddie as I had no clue what the microwave did the whole time but the game is easy enough where it didn't matter and I beat it on my first go through)
I also feel the girls should have more logic to where they path, it makes no sense that they can be at the Hall then go right to Goo Room instantly, it makes keeping track of them on the cameras a bit useless?
As for smaller things, sounds of Misty opening the door minigame are missing, can't click on the lightbulbs to break them anymore, no more hidden easter egg collectables in the cameras anymore, no more minigames at all from the main three girls anymore? (I thought I read something about that in a blog update but I guess next version?), and I am once again asking for the death scenes, once found, would unlock in the gallery.
All this to say, I like where the game is headed with this story of the foliage now? I thought it was a bug at first until it was mentioned on night 3 which was funny and I'm excited to see what comes next! Keep up the great work :D <3
You have to have your sanity at 1 red bar for Ari to assault you. Otherwise she ignores you. I had to intentionally drain my sanity at the beginning of night 4 to see her h-scene. They could probably bump it to less than 50% sanity instead of less than 20% because yeah most people wouldn't stay at 1 bar for too long.
Yea that's what I thought and I tried but it's so tough to do when the other girls come to the window. Feels too situational? I had mine at one bar white since keeping it at one bar red is so risky and when you run out it's just a flat game over (which again I think is kinda lame and should just lock the doors at that point since your character has no sanity and let the horny won meaning they accept their faith but could still pass the night if lucky)
Since in the upcoming update Sammy will sneak into the control room and block your view of your stuff, why not have it so if she appears in the window you have to close to door to stop her, and if she appears in the doorway, you have to click her to make her striptease or she sneaks in and blocks your view?